5/5/2021 0 Comments Lollipop Chainsaw Pc
Gears can afford a longer chainsaw attack than Lollipop can due to melee attacks being rarer in Gears, but thats far from the only factor.If you played it however, you may have found the game is defined as much by the fact that its built like an old-school B-tier action experience than it is by any of the marketing bullet points mentioned above.That B-tier flavour is present in the camera which frequently fails to focus on your targets of attack, in the moments where paths through levels are just a little too conveniently opened up or closed off, and in the forward offer of concept art and OST tracks in exchange for rare in-game currency.
Lollipop Chainsaw Pc Movie Plotline WithThe weirdness of Lollipop Chainsaw is meant to be in its spontaneous, random jokes, and deliberate clash of horror movie plotline with impossibly upbeat protagonist, but weve seen enough similar media in 21st century nerd culture that thats comparatively mundane. The true surrealism of Lollipop Chainsaw is that it looks like a game that a Playstation 2 dev somehow sent into the future. ![]() However, it just doesnt pass the bar as a modern entertainment experience. ![]() You can buy more moves using the in-game currency, but most of these replicate functions of existing ones, and the game essentially makes you purchase your way towards a half-interesting combat system. Lollipop Chainsaw also throws in all sorts of features to encourage you to replay the game, but then splices these novelty minigames into its levels that dont feel like theyre meant to be played more than once, and sometimes dont even stand up to that. Beyond the gameplay, this title also has that classic game narrative problem of dialogue beats and cutscenes usually only serving to contextualise gameplay instead of creating any depth or development for the characters. Its tempting to say these kinds of traits are to be expected from a B-tier game and that we shouldnt discount Lollipop Chainsaw as an entertaining or interesting experience because of them. The appeal of B-tier titles has traditionally been that while they may have a lot of rough edges and less polish than a AAA game, they can reach stylistic heights and niches that AAA cannot. However, there are three problems with this idea as you can apply it to Lollipop Chainsaw: 1. The stylistic elements of the game and the other parts that make it up are largely inseparable (the same goes for any video game), 2. Lollipop Chainsaws stylistic elements are as bad if not worse than its technical elements, and 3. The above description of AAAB-tier dichotomy no longer applies for the industry, especially within the genres that Lollipop Chainsaw touches on. Heres a big one to start on: Lollipop Chainsaws chainsaw does not suit Lollipop Chainsaw. I get it, theres meant to be a contrast between Juliet Starlings good girl attitude and her loud, gory weapon. Juliets whole deal is that she is an innocent and optimistic character in an occupation that would normally be considered messy and brutal. All good stuff, but that doesnt change that this is a game where at least 95 of playtime is gameplay, so it needs to use its character handling and the choices you make with characters to convey a sense of who they are, and Juliet does not feel like a chainsaw. Our cheerleader protagonist is squeaky clean, acrobatic, and peppy, but her weapon feels dirty, forceful, and lethargic. You also cannot do with the chainsaw what youd want to do with a chainsaw: Get a sense of cutting through enemies as opposed to just making contact with them. Compare the way this game uses a chainsaw to how Gears of War uses the same. ![]()
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